In week 8 i did the voice overs for our team’s audio advert, and I did some acting for our video advert as well. I have never done these things before but they were a really fun experience for me.
Monthly Archives: Dec 2019
Week 9 Solo project
during our project I decided to create some postcards about our game, I thought making five one for each environment would be a really cool with some puns to show how people tend to take climate change as a joke sometimes






Week 8
Week 8 was the filming of our adverts and adding the last touches to out box I helped out with doing some of the sides of the boxes to help lighten the load
Week 7
Now that our board game is finished next is to work on our adverts this week we worked on making a script for our audio and video adverts.
Week 6
This was about finishing how our map will look and how it will play out like the the final state.
Week 5
Week 5 was mostly about going though all our ideas and trying to improve it by thinks like adding a spinner and mystery and quiz cards.
Week 4
This week was focused mostly around social media and surveys for our group we made a group twitter and Instagram.
the survey is in our twitter below: https://twitter.com/Solis_Games19?fbclid=IwAR0WvQnA56Ksv2AHSH19X0G8SSkYt1rUaU_nxOsbrCGqDbYi3nPVlg64mIU
Week 3
During this week we all was working on choosing what type of board game we will be making and also its design we used games like Cluedo to help give us an idea of how the game might play like when we start making the game.
Weeks 1 and 2
For the first week we decided to do some research for which genre of board games we all had to plan an idea each I was tasked to design a trivial game my idea was to have it similar to trivial pursuit but changed to have more of a climate change theme.
the picture below is my rough draft of my idea of the game.

Week 6
In week 6, with everyone’s help, we put down all the Mystery Card icons, trap blocks and spinners. I suggested we should add some walls in order to make it harder for the player to get to some blocks, and everyone agreed on it. The prototype board game was ready. After 1.30 hours of playing, I told the team that we should make some changes, like making the area effects more punishing.